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Hazelnut bastille devlog
Hazelnut bastille devlog





  1. #HAZELNUT BASTILLE DEVLOG FULL#
  2. #HAZELNUT BASTILLE DEVLOG PC#

We each have the benefit now of these years to help us make informed decisions about project management, and the foundational skills developed over that time as well! Our most recent small project was our Ludum Dare 40 entry, Running with Scissors, where we managed to place 2nd of 6175 in the 72 hour category! We fully recommend the LD competition to other devs out there, it was a an ultra-positive experience in every facet!ĭennis Varvaro: Mark and I have been active in a small community for indie developers for around 5-6 years each now, created by a mutual friend, “”. In the early days, there was usually something critically wrong with the approach, which taught each of us about the thousand pitfalls.

hazelnut bastille devlog

Some of these were three month prototypes taken on as feasibility studies, and others were year-long passion projects.

#HAZELNUT BASTILLE DEVLOG FULL#

Mark Harbaugh and I each have more than a dozen projects in our past, as we climbed the ladder developing the full background and skillset necessary to realise a project of this scope. If anyone rises, you can be sure they've been through a real ringer getting there, whether they admit it or not. In the early days, you are going to get your face pounded on a regular basis. Architecture for me started as a way to stay involved in a wide range of disciplines, and my growth as an indie game developer has only driven that goal to a relentless pitch!ĭennis Varvaro: Being an indie developer is a bit like being an aspiring prize fighter. I have led a double life, and have also had my hand deeply planted in the world of game development, specialising in art assets and design, for about 10 years now. I have also recently been employed producing architectural renderings and game asset commissions. Nintendo Life: Could you introduce yourself?ĭennis Varvaro: I am Dennis Varvaro I am a 31-year-old architect and architectural historian focused on ancient classicism, and contemporary construction based on pre-20th century movements. We talked exclusively to developer Aloft Studios about the project and the collaboration with Kikuta-San. Hazelnut Bastille is a wonderful looking retro-style game! I’m looking forward to being a part of it and hope we can create music that lives up to the rest of the game and everyone’s expectations! He was the lead composer for Secret of Mana, Seiken Densetsu 3, Sōkaigi, and later Koudelka, for which he also acted as producer and concept designer at his own company, Sacnoth. He is an acclaimed Japanese video game composer, best known for his work at Square, which he joined in 1991. Hiroki Kikuta, age 55, is joining us as a celebrity guest composer. In addition, legendary Secret of Mana composer Hiroki Kikuta is on board, contributing to the soundtrack. On the way, her story becomes irrevocably intertwined with the lives of those living in this far off land.

hazelnut bastille devlog

Hazelnut Bastille tells the story of a young woman who travels to a foreign shore on the outskirts of her world, in order to seek out the promised gifts of mythological ancients, in hopes of retrieving something which was lost to her. We seek to emulate this period in most ways, from graphic presentation, to audio production, to general level design philosophy. Hazelnut Bastille, for PC, Mac, and Linux, and now Nintendo Switch, is a lush, topdown metroidvania in a 16bit JRPG style, which seeks to continue the great lineage of superior design from the mid 90's- the moment in time when mainstream 2D titles reached arguably their greatest level of refinement, in titles such as Super Metroid and Link to the Past.

#HAZELNUT BASTILLE DEVLOG PC#

The timescale for this release will either be simultaneous with our PC / Mac / Linux release, or following some months after, as funding and development time ultimately allows, but we would very much like to see a release across all four of our starter platforms if it proves possible! After being teased as ’fairly likely’ on social media in February, developer Aloft Studios has officially announced to Nintendo Life that Hazelnut Bastille, a game inspired by the golden era of SNES classic action RPGs, is planned for Switch.







Hazelnut bastille devlog